Animoca Targets Non-Crypto Gamers by Developing Big Brand Games

Published on by Cointele | Published on

The CEO of Animoca Brands, Yat Siu discussed his firm's strategy of bringing the benefits of blockchain technology to non-crypto-native games with loyal audiences.

Listen to article While investment is heating up in the blockchain gaming sector, a common criticism of crypto-powered games has been how to secure users from outside of the cryptocurrency space.

Blockchain gaming powerhouse, Animoca Brands, believes that acquiring mainstream games with loyal players and exposing them to the benefits of blockchain and distributed ledger technology is the best way to attract new audiences into crypto.

Cointelegraph spoke to Yat Siu, the chief executive of Animoca Brands, to learn about his firm's strategy for bridging the gap between the mainstream gaming and crypto worlds.

Animoca Brands has quickly emerged as a leading firm within the crypto gaming sector, securing a global licensing agreement with Formula 1 ahead of its F1 Delta Time release, and announcing a $3 million initial exchange offering for its title The Sandbox on Binance's launchpad last week.

"When we acquired the company Excel, it was a traditional mobile game developer that had the Sandbox game that wasn't yet fully on blockchain, although they had the vision to go there," he continued.

"We're not just acquiring a talented team that could make stuff on blockchain, but we are also acquiring customers that already play the game - and these are gamers that we can transfer over."

"By giving it the benefits of blockchain technology, those gamers will get an additional benefit that we think is very powerful," he added.

Siu described blockchain as driving a disruption to the gaming industry akin to the emergence of online gaming, but with very different concepts around "Ownership and value."

"Ownership allows [gamers] to actually have a stake in the success of the game."

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