Game review: Can 'LiteBringer' do what it says on the tin?

Published on by Cointele | Published on

I started the game with around $0.50 worth of LTC and have subscriptions on four characters, with plenty of change to spend on as many quests as I can manage.

An idle-clicker RPGThe game has an RPG theme - think wizards, warriors, and thieves - but the quests don't actually require much input, and LiteBringer is in essence a bit of an idle-clicker.

Available quests are green, quests you need to power-up for are red, and locked quests are grey.

Choose from a loot, xp, or resources quest, and it will tell you how many blocks the quest will take.

You will be cursing when you are waiting ten minutes for the supposedly two-and-a-half minute block which will complete your quest and allow you to click again.

As everything levelled-up, quest lengths became longer and longer and my required input became more and more infrequent.

Before you know it you'll be going on half-hour quests, but will still sit and watch those blocks tick down when there are only a few left.

Quests become available based on the power required to beat them and unfortunately these power levels tend to be grouped in clusters with big gaps in between.

After completing the intro quest and putting on some clothes you will have a power of over 200, unlocking the first batch of quests.

The second batch of quests however are all grouped at around 2,400 power, which will take several days of grind.

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